Two rival poker players meet online. Their rivalry turns to friendship, they become great buddies, support one another, and finally stroll away under a sunset sky. Sounds like a movie script, right? Well, it’s actually the story of Dez and Mike, creators of Awkward Stewations (not the bit about the sunset – we just made that up).
We both like card games. We both like parties. We got talking about party games with cards. And, yeah, there are some great games out there. But we wanted more variety, more frisson, more fun and loads more laughter.
We’re pretty keen on bets and odds so the whole ‘if you lose you have to do that’ thing is strong with us. So, forfeits were a must. But just forfeits? That’s a tad one-trick pony. When you first walk into a party, it can be, well, awkward. Leaping in the deep end can help with that awkwardness – but that’s not always easy to do.
Why not have a party game where the whole point is to improvise in awkward situations to get laughs? Suddenly a gameplan began to emerge. Awkward Stewations cards were born. But we didn’t want to leave people high and dry, not knowing where to start. Why not include random words into the awkward improvs? Awkword cards arrived.
We still craved variety, and a bit more tension. We kept coming back to that old favourite: rock-paper-scissors. Battle cards emerged. When you play poker – or any game – with people you know well, it’s tough to keep a straight face.
Needle cards – a kind of wild card that lets players use their knowledge of friends or family to get laughter and points – joined the mix. Suddenly it was beginning to look a lot like Christmas. Or a slapstick improv party game.
We quickly realised we’d invented rather more than a card game. Yes, Awkward Stewations has cards, but it also has timers, and pens and a dice. We had a board game without a board on our hands.
So, what would hold it all together? Turns out it’s all held together by a nifty box with compartments.
Maybe this makes it all sound too easy? Look, we’re poker players. We’re perfectionists. We’re working with AdMagic to fine tune production, and Awkward Stewations has been through numerous versions over the last 18 months.
Some of our testers have played it so much they can no longer tell the difference between an awkward situation and an everyday one. But there’s no way we’re going to present a game that’s not as perfect, playable and pretty as it can be.
Support Awkward Stewations today. Trust us: it will please you. A lot.